Monday, July 16, 2012

Space Engine


SpaceEngine - is a free space simulation software that lets you explore the universe in three dimensions, starting from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by human astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets!


Capabilities

  • All types of celestial objects are represented: planets, moons, asteroids, stars, star clusters, nebulae and galaxies.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs continuously.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.
  • "Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Search for celestial objects by name. Scalable map of the Universe and the planetary system map. Saving locations and an autopilot's journal.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • The orbital paths of celestial objects can be shown, along with their labels and grids.
  • Automatic binding of the observer to the moving object and automatic selection of optimum flight speed.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used. For uncharted exo-planets the surface is generated procedurally.
  • Volumetric 3D sprite models of galaxies and nebulae including light-absorbing dust clouds, optimized render to a skybox and impostors.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadow on to each other.
  • The accurate model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • [New!] Controlable spaceships.
  • Ability to import users addons: models, catalogs, and textures.


System requirements

MinimumRecommended
CPU2 GHz3 GHz
RAM2 Gb2 Gb
Video512 Mb1024 Mb
OpenGL3.03.0
OSWindows XPWindows 7



PR-2011-71-1 TRANSCRIPT posted on SCRIBD

Not only did this transcript cost $475 to be compiled by the court reporter, but then Grant County charged another $245 dollars to have it compiled. The cost of these services is prohibitive for the general public, not to mention the client who is indigent. How can anyone expect access to justice if the provision of the "public" record costs many hundred's of dollars merely to obtain from the state?


I do not know with what faith I can place on this document being a true and faithful record. For starters, much of this material was submitted by our adversary, and can only be considered the most egregious form of (unprosecuted) libel and perjury. Secondly, I met with the court reporter and Judge William's clerk Lisa Ledbetter to go over the actual recordings. I do not have much faith in the process of electronic recording, etc. at least insofar as it is practiced in Sheridan. Apparently Sheridan at the time of this posting is without IT support, and the management of the court's electronic and verbal records fail woefully as regards IT management, data and archive integrity, security, and safety management best practices. 





PR-2011-71-1




NOTES: 


Link to the Arkansas Court Reporters Board.


Best Practices for IT projects in Arkansas Government. 


Practical Approaches to Electronic Records Managment and Preservation developed by the Arkansas Information Architecture Working Group.